Are Gamers Better Workplace Collaborators?
I read an interesting post over the weekend from Diane Mermigas, who writes about the big-picture implications of technology. She discussed Google CEO Eric Schmidt's assertion that multiplayer video games are good training for workplace collaboration.
Schmidt, speaking at the G-20 in Pittsburgh, said the game world teaches players how to build a network and to use interactive skills and thinking. Collaborative dynamics can be easily seen in the big changes in open-source applications, notes Mermigas, and consultants and analysts are embracing the idea of using a multiplayer game approach to build a more effective workplace.
One example of a game that translates well to the business environment is World of Warcraft, in which players work both with and against each other in mastering increasingly difficult challenges.
Says Mermigas,
The adopted personas, strategies, execution and teamwork make WOW a reasonable template for dealing constructively and creatively with real-world challenges working with others. As more participants join a carefully-designed work environment and knowledge economy, the more valuable its resources become, and the faster players increase their improved performance.Interesting parallels, don't you think? I'm not a gamer myself but I can see where the crossover could apply.
Might the workplace of the future include a gaming room along with a break room? Share your thoughts in the comments section.