These electronic toys, which make a child's play more interactive and personal, are among the products manufacturers are betting on to help them reclaim sales lost since 2003 to grown-up gadgets like iPod music players.
"Kids tend to remember experiences that are personalized," said Reyne Rice, a toy trend specialist for the Toy Industry Association, the industry trade group.
While these high-tech offerings account for only a small number of the products being unveiled at this year's industry expo, the American International Toy Fair, which officially begins Sunday, they represent the "wow factor" - the kind of product that draws parents into stores, said Chris Byrne, a New York-based independent toy consultant.
All kinds of toys are going high-tech - industry analysts estimate that at least 75 percent of toys debuting this year will have a microchip. Jim Silver, publisher of the Toy Book, a New York-based industry magazine, now calls the toy business "the family entertainment business."
"The lines have blurred between toys and electronics," he said.
The new toys include:
NPD Group, a market research company, said high-tech toys are helping to stabilize the overall toy business. Although overall sales fell 3 percent to $20.1 billion in 2004 from $20.7 billion in 2003, following a 2.9 percent drop in 2003, some products showed improvement. Action figures and building sets, which suffered double-digit declines in 2003, saw minimal losses in 2004, NPD said.
Manufacturers say they need to create more compelling electronic toys as children become more sophisticated and have more choices when it comes to playing and entertaining themselves, from video games to consumer electronics gadgets like digital music players and cell phones.
As microchips have become more powerful, manufacturers have been able to make more advanced toys that are still affordable. Other toys that will be displayed at Toy Fair include Hasbro's $25 I-Dog, a palm-sized robotic dog that moves and grooves to music, either from stereo speakers or played through an earphone jack. Hasbro is also offering ChatNow, a $74.99 pair of two-way radio communicators that allows kids to call or text message their friends within a two-mile radius without paying for airtime.
Even crayon maker Crayola will be showcasing electronic coloring books, which are plugged into the TV, and electronic games for three-year-olds.
Still, some toy analysts worry that all this technology interferes with a child's using his or her imagination, an important part of playing.
"I'm not convinced that having a doll that knows your name is important," said Stephanie Oppenheim, publisher of the Oppenheim Toy Portfolio, a guide to toys. "Somehow, I think it robs kids of the magic of making up their own conversations."
Ephraim Cohen, father of a four-year-old, noted that last year he purchased LeapFrog Enterprises Inc.'s My Own Learning Leap Interactive friend, a plush doll that allows parents to record the child's name, family member names and bed time through audio prompts. The information is then incorporated into the lessons.
While Cohen, of Stamford, Conn., said his child liked playing with the doll, the toy wasn't a particular favorite.
"He plays with it as much as he plays with his other toys," Cohen said.
By Anne D'Innocenzio