December 23, 2009 12:08 AM

ILM Helps Finish Avatar Visual Effects

By
CBSNews
(CNET)  This article was written by CNET News.com's Daniel Terdiman.


About a year ago, with James Cameron's science-fiction epic "Avatar" well under way, it became clear that Weta Digital, the visual effects studio doing much of the computer generated imagery (or CGI) on the project, was a bit in over its head.

At that point, the movie, which opened Friday, was about 40 minutes longer than it ended up being, and what was needed to finish the project was another company that could come in and lend a helping hand - and do so at the same, very high level, that Weta was working at.

And that's where Industrial Light & Magic came in, recalled John Knoll, the Oscar-winning visual effects supervisor tasked with parachuting in to help finish what was, more than on most films, the crucial job of crafting the "Avatar" CGI work.

What followed was months of coordination between ILM, Weta, and Cameron's production company, Lightstorm Entertainment, with a primary goal of ensuring that the two visual effects teams (one in San Francisco and the other in New Zealand) avoided any unnecessary duplication of effort, even as both sometimes found themselves working on effects for the same movie sequences.

For ILM, this wasn't the first time it had been called in to help rescue another effects house, but it may well have been the first time it did so for one as big and as accomplished as Weta. And while ILM's overall contribution to the finished film was minor compared to Weta's, the fact that "Avatar" came out on time and is being seen as a visual tour de force is certainly due, in part, to ILM's ability to come in and, if not save the day, at least contribute mightily to the day turning out well.

For Knoll, the challenge of working alongside Weta was about identifying a body of work that limited the number of assets the ILM team had to develop and which would allow them to be the most helpful. Ultimately, they were handed the keys to creating the visual effects for many of the specialized vehicles in the film, including the Valkyrie, a large shuttle used to move people and equipment, and several different types of helicopters, as well as the landscapes those vehicles lived in.

ILM also did the effects work on the film's final battle scene, taking responsibility for the shots of all the vehicles taking off, as well as the sequence's cockpit interior shots.

Working together on a Scene

For the most part, the teams at ILM and Weta worked on different scenes, but Knoll said there were some in which the two companies handles different parts of the same sequence. An example, he said, was a scene in the film where a group of helicopters attack the giant "home tree," where the Navi, the humanoid alien race in the film, live. Knoll said that the effects in the scene were mainly put together by Weta, but ILM handled all the shots in which the camera looks back toward the choppers.

In the scenes where the two effects houses both were charged with creating shots, the challenge was figuring out how to "checkerboard" the shots, Knoll said, especially because in some cases, ILM didn't know what Weta's work looked like.

"You keep cutting back between ILM shots and Weta shots," Knoll said. "They're really intermixed. I was worried, because we had to get going and go pretty far down the line before we had any Weta shots to refer to. We were both doing development in parallel."

This might have been a serious problem on many film projects, but with "Avatar," both ILM and Weta were working from extremely detailed templates given to them by Cameron. Knoll said that the templates gave his team very specific direction on how they should construct their shots, down to rough indications of the lighting in the scenes.

"It did help that the templates were so specific," Knoll said. "They were very detailed and Jim [Cameron] was very insistent: 'I've put a lot of time into making sure these are exactly what I want them to be, so you need to do a good job of matching that.'"

Still, with both houses working in parallel, there was certainly a bit of a race to finish a shot, Knoll said, because the team that was fastest would be able to more or less set the tone for the whole scene. "Whoever gets there first is who drives it," he said.

"For example, in the home tree sequence, we have to fire a bunch of missiles," Knoll recalled. "[There wasn't] anything established for what the missile trails look like. We did our own version of the what [they] would look like and Jim liked it, so that's what Weta had to match."

Of course, in other cases, Weta would finish first, and ILM would have to match what the New Zealanders came up with. And in some cases, it was a bit of "splitting the difference," Knoll said. Ultimately, he added, he hopes that audience members won't be able to tell that two separate visual effects teams shared the work.

All-CGI Explosions

One benefit for the entire film industry of having ILM step in to help out on "Avatar" may be that in working on the project, Knoll and his team came up with a new way to completely computer-generate large-scale, close-up explosions.

Until now, big fiery explosions in CGI-heavy films have been shot with live camera and then had visual effects added to them. But Knoll said that because of some of the limitation of matching Cameron's templates for "Avatar," there was no practical way to meet the movie's explosive needs with live-action.

"We've done CG explosions in the past," Knoll said, "but never with this level of realism, and never this close up."

Fortunately, ILM had pioneered the rendering of the visual movement of fluids in films like "Poseidon" and "Pirates of the Caribbean," and Knoll knew that the shape and movement dynamics of an explosion were similar to that of water.

"The same underlying engine is being used on this," Knoll said. "The motion of the underlying gas is similar to the motion of fluids. The medium is relatively uncompressable. So when there's movement of the medium, it can't change volume real dramatically. So if you push on one side, something has to push on the other side."

That meant that ILM could take the graphics engine it had created for fluid shots in the previous films and apply the same basic technology for the explosions in "Avatar." Though there are clearly some major differences between fluid and big fire - notably that as fuel burns, fire expands, and then retracts when the fuel goes away, the technique was similar enough that the technology could be adapted to the needs of "Avatar."

"I think this is going to be an important technique (for the industry) in the future," Knoll said, "to tailor-make an explosion that looks good close up."
By Daniel Terdiman

CNET
Add a Comment See all 15 Comments
by Ryan6994 December 29, 2009 2:59 AM EST
What a bunch of bull. ILM was neither "brought on" nor did they save the day. ILM passed on this project because they thought it was too expensive and wouldn't generate a profit. For over a year, there was an entire wing of ILM dedicated to "Avatar," and ultimately Chrissy England thought it was the wrong move for ILM. Nice going there.

ILM is a bloated, management-heavy company that has its OWN problems, so to think it's somehow the savior is ignoring the realities of the VFX marketplace. ILM is doomed by its own bureaucracy and the fact that other people ARE doing the same work, only better and cheaper. Nice try, ILM PR team (and yes, we all know who you are), and good job on duping CNET into buying this crap. ILM is like the dinosaurs that are displayed in its hallways, just lumbering along until the world passes it by finally.
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by lexern December 22, 2009 8:30 PM EST
There was a good plot even though it's been used before. I seen it for much more than others are giving it credit for. How about the scientific notion that life on other earth like planets would be similar but probably very strange to us, like the humanoids still having their tails when we have lost ours or the jelly fish like creatures that could float in their atmosphere and the odd gravitational pull that allowed mountains to float. What about science fictions idea of someday being able to transport your thoughts to a genetically spliced version of you and another creature. Add to that the hero and good guy gets the girl plot and you have alot going on, it's all been done before but not to this extent or as good as this version. That's why Avatar might top the box office for months to come. And the people who think that this is some sort of race issue, white guilt, they are the racist themselves and they obviously will use any stage to spew their hatred. For the rest of us, lets enjoy the best film of the year !!!
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by kokujin0125 December 20, 2009 7:52 PM EST
My only response about the general premise of being "saved" by ILM is "you have got to be kidding." I mean, which of the hundreds of characters shots... you know, the ones that actually drove the storyline, was ILM asked to do?

It is not uncommon for multiple studios to work on a single project. When a studio like Weta (arguably one of the best in the industry) is neck-deep in creating living, breathing, believable digital actors, a studio will offload some of the other effects and let them concentrate on those high-impact acting shots.

In the end, it was an impressive body of work by all involved. Sad for this writer to single out a single studio as being so instrumental in completing what we all see on the screen.
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by Ryan6994 December 29, 2009 3:01 AM EST
You're spot on there. Wow, ILM did some explosions. Yippee! ILM didn't do ANY of the work that matters on the film, because they didn't want to invest in the R&D side like Weta did. And because its bloated management structure deemed it the wrong project. ILM's hurting for work like nobody's business, so it's no wonder MP and team worked so hard to get this CNET article -- do SOMETHING to drive business, even if it is taking credit for the work of others!
by warex3d December 19, 2009 11:46 PM EST
Hi all may be some of u are interested to see this cool/informed Interview to James Cameron http://www.youtube.com/watch?v=Aao0YSITuxc
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by steve real December 19, 2009 9:27 PM EST
This is a classic scenario you've seen in Hollywood epics from Dances With Wolves, Dune, District 9 and The Last Samurai, where a white guy manages to get himself accepted into a closed society of people of color and eventually becomes its most awesome member.

If we think of Avatar and its ilk as white fantasies about race, what kinds of patterns do we see emerging in these fantasies?

A white man who was one of the oppressors switches sides at the last minute, assimilating into the alien culture and becoming its savior.
These are movies about white guilt. Our main white characters realize that they are complicit in a system which is destroying aliens, AKA people of color - their cultures, their habitats, and their populations.

The whites realize this when they begin to assimilate into the "alien" cultures and see things from a new perspective. To purge their overwhelming sense of guilt, they switch sides, become "race traitors," and fight against their old comrades. But then they go beyond assimilation and become leaders of the people they once oppressed.

This is the essence of the white guilt fantasy, laid bare. It's not just a wish to be absolved of the crimes whites have committed against people of color; it's not just a wish to join the side of moral justice in battle. It's a wish to lead people of color from the inside rather than from the (oppressive, white) outside.
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by voxpopulus December 20, 2009 6:46 PM EST
You overestimate it. It's just yet another rehash of the Joseph Campbell hero myth, which has wrecked more Hollywood movies than I can mention for the past thirty years. The "race" is coincidental. And for the purposes of this movie, the "hero" could just as easily be black.
by steve real December 19, 2009 9:27 PM EST
This is a classic scenario you've seen in Hollywood epics from Dances With Wolves, Dune, District 9 and The Last Samurai, where a white guy manages to get himself accepted into a closed society of people of color and eventually becomes its most awesome member.

If we think of Avatar and its ilk as white fantasies about race, what kinds of patterns do we see emerging in these fantasies?

A white man who was one of the oppressors switches sides at the last minute, assimilating into the alien culture and becoming its savior.
These are movies about white guilt. Our main white characters realize that they are complicit in a system which is destroying aliens, AKA people of color - their cultures, their habitats, and their populations.

The whites realize this when they begin to assimilate into the "alien" cultures and see things from a new perspective. To purge their overwhelming sense of guilt, they switch sides, become "race traitors," and fight against their old comrades. But then they go beyond assimilation and become leaders of the people they once oppressed.

This is the essence of the white guilt fantasy, laid bare. It's not just a wish to be absolved of the crimes whites have committed against people of color; it's not just a wish to join the side of moral justice in battle. It's a wish to lead people of color from the inside rather than from the (oppressive, white) outside.
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by Mikem400 December 19, 2009 9:12 PM EST
I saw the film last night and the special effects alone were worth more then the $12 I paid for the tickets.
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by voxpopulus December 19, 2009 7:28 PM EST
The silly nationalism of ABCNews just defies believe at times. The heading says "WE saved the day". The article says "Yay we did! Or maybe we didn't EXACTLY. Let's part ourselves on the back and rub our tummies at the same time. You guys embarrass me to be American, not just sometimes, but frequently. Most of the work on this movie was done in New Zealand. They did a good job on Lord of the Rings too. Deal with it.
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by senseofproportion December 19, 2009 4:30 PM EST
I saw it and it was exceptional. The audience in the showing I went to applauded for the film. I went with a fellow computer geek who had never seen 3D and was skeptical of the hype. At the start (before the actual film) when a green 3D promotional ball came off the screen so close we could touch it, he uttered "I'm convinced." He gave the film itself a 10/10. Me too. The 3D did not hurt the film at all because they did not over use it. Avatar was excellent. It had some familiar themes (as in Dances With Wolves) but was unique in the way it delivered a universe (Pandora) that was stunning, believable, beautiful and a little terrifying. People with acrophobia will not be comfortable with some of the high scenes in 3D.
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by ToolMangler1 December 19, 2009 5:48 PM EST
Would a one eyed person be able the enjoy this movie??
3D requires Binocular vision?
by voxpopulus December 19, 2009 7:22 PM EST
If you enjoy real life, and if you put the glasses on, you can enjoy the visuals. Won't say the same for the story.
by door331 December 19, 2009 12:46 PM EST
blahblahblah this type of work happens ALL the time in the film & game industries. scheduling is NEVER on time and someone from another studio has to help pick up the slack. Then the PR dept. tells the world that everything was smooth and turned out wonderful-- reality check: someone got pissed that they were behind schedule. arguments probably ensued. ILM was brought on to fix the crap that the other studio was dropping.
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