Hackers Unlock Hidden "Manhunt 2" Violence
Video Game's Publisher Had Censored Violent Content To Earn Marketable Rating
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In "Manhunt 2," the player takes the role of a man who escapes from an insane asylum and goes on a killing spree. (CBS)
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Play CBS Video Video Violent Video Game Scrutinized Scott Steinberg, publisher of DigitalTrends.com, along with Dr. Phil and Harry Smith analyze the new video game Manhunt 2, which becomes even more violent on the Nintendo Wii game console.
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Video Outcry Over Violent Video Game "Manhunt 2" is an ultra-violent video game that allows players to perform the physical movements of killing and torture. Daniel Sieberg looks into the possible effects on children.
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The game, initially given an "Adults Only" rating by the Entertainment Software Rating Board, went on sale in the U.S. on Wednesday with a "Mature" rating, after being modified. Most stores refuse to carry "Adults Only" games; Mature means a game is intended for player 17 or older.
Game publisher Take-Two Interactive Software Inc. and the studio that designed the game, Rockstar Games, have long been at the center of the debate over video game violence and children.
Two years ago, a hacker uncovered a hidden sex scene in their game "Grand Theft Auto: San Andreas."
In "Manhunt 2," the player takes the role of a man who escapes from an insane asylum and goes on a killing spree.
Take-Two edited parts of the game, including blurring some of the most gruesome killing scenes, to get the less restrictive rating.
Hackers defeated that blurring on the version of the game for Sony Corp.'s PlayStation Portable. The game is also available for the PlayStation 2 and Nintendo Wii systems, and those versions do not appear to have been hacked.
The hack does not roll back all the changes that enabled the game to qualify for the "Mature" rating, and it requires some technical expertise and a PSP unit that is itself hacked to accept modified software.
But Common Sense Media, a San Francisco nonprofit that advises parents about entertainment that may be inappropriate for children, Thursday asked the Federal Trade Commission to look into the ratings process, now funded and governed by an industry association. The process lacks basic transparency, Common Sense Media CEO James Steyer said in a statement.
"We believe that families and all consumers should have an assurance from game publishers and the game ratings board that the content being advertised is the same as the content being sold," Steyer said.
In the Grand Theft Auto incident, the ratings board changed the game's rating from "Mature" to "Adults Only" and retailers pulled it off shelves.
Since then, the board has required that publishers submit even hidden content for review, and Take-Two spokesman Ed Nebb said the publisher had followed that requirement for "Manhunt 2."
It is unclear whether the private, nonprofit ratings board considered the hidden material in assigning the "M" rating to "Manhunt 2."
Board spokesman Eliot Mizrachi said only that it is aware of the hacking issue and is looking into it.
Both the revised and original versions of "Manhunt 2" were banned by the American ratings board's British counterpart.
"I stand behind the game and the ESRB ratings process," Take-Two Chairman Strauss Zelnick said in a statement. "It is unfortunately the case that no one in the entertainment software industry is immune from hacking. We hope that consumers will not engage in hacking or download illegally modified copies of our games."
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Best-selling author Mitch Albom on his first nonfiction work since "Tuesdays with Morrie."





Posted by at 12:39 PM : Nov 02, 2007
I understand parents are looking for support in a world of constant media/commercial barrage, but ''being assaulted with objectionable material'' is overstating the situation in this case - not only is the game in question clearly marked with a rating, the ''ultraviolent content'' on it can only be accessed by modifying both the game and the console. Can we ask parents to check the rating on the game, and tell their kids not to hack their games and game machines? I don''t think that''s a lot to ask.
Side note: Psych studies show that these games are played by those who do NOT typically show violent behavior. Conversely, violent criminals don''t typically play these kinds of games. This is fantasy, not to be confused with reality.
This game is lame anyway, its only selling point is the violence and peoples reaction to it. If it wasn%u2019t marketed on every cable news show, who would actually care? Rockstar counts on you censurer minded types to make a crappy title seem edgy. its just more of the same from them, digital one trick ponies counting on offending people to create a market.
My problem is with the way these discussions are had. Invariably, some folks line up and say "we must have free speech!" and the others say, "we must ban objectionable material!" This is a completely unproductive situation. Individual rights (free speech) need to be balanced with group rights (not be assaulted with objectionable material). How about let''s explore that middle ground? We all know that just because you have the right to do something doesn''t mean you should. With great power (free speech) comes great responsibility. I get very frustrated with the way people advocate for free speech because it rarely puts it in the proper perspective.
And why so much controversy over games? Do you think people buy games to practice certain skills? No, it''s a form of entertainment, just like a movie, or a violent book.
So by saying violent video games are bad, you are also implying that a lot of literature and movies should cease to exist.
- by dogband November 2, 2007 2:00 PM EDT
- Where does the answer to this lie: where does personal freedom to manafacture this game and personal freedom to use this game end as compared to where a civilized society have the right to step in and say "this kind of game should be banned?"
- Reply to this comment
See all 15 CommentsI''m personally not sure.
What if a company wants to make life sized dolls of children, for folks to use for sexual explotation? Would this be acceptable?
What about making full sized adults models say in a police uniform for criminals to use for target practice? Would we be OK with this?
Are these two scenerios any different that allowing folks to make and use these terribly violent video games? In one instance the users act out the violence in virtural reality, in the other they act out the violent acts in life size simulations?
Are these different?
Where will it end? Think of where we were 10 or 20 years ago with this stuff, and where we will potentially be in 20 more years.