Virtual Reality Spreading In Business
Companies Take Technology From Games To The Office
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President Paul Cashen holds 3D glasses along with Ken Berta, back left, and Ken Hunter back right, in the 3D room at the Virtual Reality lab in the Joshi Center at Wright State University. (AP)
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The journeys take place in Room 278 at the Joshi Research Center, a data-crunching, virtual-reality hub where visitors are immersed in a dizzying array of computer-generated 3-D images.
Long a darling of the military, aviation and video-game industries, virtual reality is being embraced by more businesses as the falling cost of computer power makes it more affordable.
Manufacturers of farm equipment, car seats, mufflers and other products have joined automakers and aircraft manufacturers in using the technology to speed up and improve product design, train workers and configure factories and stores.
The $2 million Vis Lab at the Joshi center opened in October at Wright State University just outside Dayton, allowing businesses to outsource virtual-reality work without having to buy the technology themselves. Companies pay $1,000 a day to use the lab and its high-powered computers.
The floor of the Gulf of Mexico floats in the air there on a screen 8 feet by 14 feet — about the size of a small billboard — awash in the glow of a deep-sea blue. It twists and turns, revealing cracks and fissures. Then it nearly pokes the viewer in the eye — or seems to.
A Houston energy company this year will feed seismic data into the center's computers. The company will sink virtual probes through the virtual crust looking for salt domes that may hold oil deposits. That could give the business an idea of where the oil is — or isn't — and save millions of dollars in drilling costs.
In virtual reality, high-performance computers connected to projectors throw alternating left-eye-right-eye images of a 3-D object on a large screen in a way to create depth. Viewers wear specialized light-polarizing glasses that synchronize the images to complete the 3-D effect.
In immersive visualization, images are projected on all four walls, the ceiling and the floor. As viewers move and turn their heads, the images change to create the illusion of walking or floating.
"It's reaching a level of maturity," said James Oliver, director of the Virtual Reality Applications Center at Iowa State University. "And you can get a very compelling virtual-reality system without having a huge, huge budget."
The center at Iowa State has been used to lay out the floor plans of new factories for maximum efficiency and to design tractors, mechanical cotton pickers and other farm equipment.
"When you stand in one of these immersive rooms, it's as if you're standing in front of the vehicle itself," Oliver said.
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- maybe they can figure out how to create some virtual customers, the possibilities are virtually endless...
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Could this explain why Bush has been so critically wrong, rather than virtually right about so many things? An object lesson that "virtual truth" is only a lie by another name, and cannot fool all the people, all the time.
Enough to note that real crime does not pay, and remains an impeachable offense.
We look forward to the mammoth epic, being compiled by Tony Snow, to be titled, "Hotdamnerung-- The Rise and Fall of George Bush".
The entire book is one executive summary of 14 pages-- in PowerPoint format.- Reply to this comment
- Re: "Virtual Reality Spreading In Business"
I wonder if the treasonous Bush pirates are using this technology to help them make decisions? This, along with their faithed-based reasoning skills, could really compliment one another. - Reply to this comment
Best-selling author Mitch Albom on his first nonfiction work since "Tuesdays with Morrie."




