NEW YORK, Feb. 9, 2006

Kids And Neopets: Who's Getting Fed?

As Children Navigate A Virtual World, They See Very Real Ads

    • Lucia Urbanic, 10, who lives in Brooklyn, N.Y., checks in on her Neopets almost every day after she finishes her homework. Photo

      Lucia Urbanic, 10, who lives in Brooklyn, N.Y., checks in on her Neopets almost every day after she finishes her homework.  (CBS/John McSwain)

    • Photo

       (neopets.com/AP)

    • Carmin Charen, 8, plays with her Neopets in her apartment in New York City, Jan 17, 2006. Photo

      Carmin Charen, 8, plays with her Neopets in her apartment in New York City, Jan 17, 2006.  (Gina Pace/CBS)

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Children can play "Limited Too Mix and Match" which is like the old-fashioned game Memory, but each item on the virtual cards is from the current collection from the 'tween clothing store.

Another option is "Berry Lucky Charms Triple Track" where players navigate Lucky the Leprechaun up a rainbow track collecting Lucky Charms cereal bits to earn points. If kids are sick of playing games, they can head over to the Disney Theater to watch trailers of Disney movies.

"The entire site is designed to put you face to face with advertising," said Douglas Gentile, the director of research at the National Institute on Media and the Family and a professor of psychology at Iowa State University. "It's a Web site that's cute and happy with lots of games. If you show them these ads in a fun context, they will start associating these products with that enjoyment."

Rik Kinney, an executive vice president of Neopets, defended the site's use of advertising. He said that that less than one percent of the site's pages have advertisements on them in which children interact with the paid content.

Kinney also said that all of the advertising on the site complies with standards set forth by the Children's Advertising Review Unit, part of the Council Of Better Business Bureaus, which are voluntary guidelines to promote honest and non-manipulative advertising to children aged 12 and under.

"We have never required a user to play a sponsor game or view a sponsor message before allowing them to experience the vast majority of unbranded entertainment on Neopets.com," Kinney wrote in an e-mail. "Players who prefer not to experience branded content can choose not to click on it."

The demographics of Neopets is nearly ideal for the targeted advertising of children – 39 percent of users are under the age of 12, according to the site. Children are one of the hardest demographics to reach, and one of the trickiest, because a lot of children's food is associated with the childhood obesity, said David Card, an analyst with JupiterResearch in New York City.

"They are a tough audience to advertise to," Card said. "But they have quite a bit of buying influence."

The Children's Online Privacy Protection Act (COPPA) of 1998 requires sites that target kids to take special precautions to make sure parents are in control of what information about children is available online.

"Sites that build programming for kids have to bend over backwards to avoid breaking privacy laws," Card said. "Neopets is so valuable because it's an environment that engages that audience that doesn't violate any of the strict rules of COPPA legislation."

The problem is that COPPA doesn't mandate that special advertising be used for children, who often have a hard time even identifying advertising. The ability to identify messages that intend to sell a product emerges during the second or third grade, said Sandra Calvert, a professor of psychology and Director of the Children's Media Center at Georgetown University.

Most of the marketing in Neopets is implicit, Calvert said, because it uses games to make children aware of certain products.

"It's self marketing, selling to kids that don't know they are seeing anything," Calvert said. "It's going underneath the radar."

Calvert said parents can talk to their children and raise awareness that advertising content is different.

The product placement on the site initially raised red flags for Hannes Charen, whose 8-year-old daughter Carmin uses the site.

"When she first started going on the site, I would see Disney and McDonalds," said Charen, who lives in Manhattan. "I don't like all the sponsored stuff, but it's a mix. They are not all crap games. Some are PBS Kids-type learning games and memory games. It's a mishmash of stuff."

Now, virtual Neopets products are becoming ones children and their parents can purchase in the real world. All the children interviewed for this article had heard about Neopets by word of mouth from their friends, but the Neopets brand will soon be recognizable to those who do not have children.

There are Neopets toys, a General Mills Neopets cereal, a Neopets game for Sony Playstation — even a Neopets magazine. In March, Neopets signed a deal with Warner Bros. Pictures to create animated feature films.

Calvert said the marketing is a price to be paid for good Web content.

"It doesn't miraculously appear. You don't get games and fun things to do without someone paying a programmer to do it," Calvert said. "Do we want to pay for good content for our kids on the Internet or do we want our kids exposed to marketed material? There has to be revenues. We have to figure out where it's going to come from."


Gina Pace ©MMVI, CBS Broadcasting Inc. All Rights Reserved.

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