June 19, 2005

Can A Video Game Lead To Murder?

Did 'Grand Theft Auto' Cause One Teenager To Kill?

  • Play CBS Video Video The Video Game Defense

    Did 18-year-old Devin Moore kill people because of a video game called Grand Theft Auto? Jack Thompson says yes, and tells 60 Minutes' Correspondent Ed Bradley why.

    • Can a violent video game called Grand Theft Auto be responsible for an 18-year-old, Devin Moore, murdering three people?

      Can a violent video game called Grand Theft Auto be responsible for an 18-year-old, Devin Moore, murdering three people?  (CBS)

    • A scene from the violent video game Grand Theft Auto.

      A scene from the violent video game Grand Theft Auto.  (CBS)

    • Steve Strickland is suing the video game industry after a teenager killed his brother.

      Steve Strickland is suing the video game industry after a teenager killed his brother.  (CBS)

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(CBS)  Arnold Strickland had been a police officer for 25 years when he was murdered. His brother, Steve, a Methodist minister, wants the video game industry to pay.

"Why does it have to come to a point to where somebody's life has to be taken before they realize that these games have repercussions to them? Why does it have to be to where my brother's not here anymore?" says Steve Strickland. "There's not a day that goes by that I don't think about him."

Strickland, along with Mealer's parents, are suing Moore, as well as Wal-Mart and GameStop, which sold Moore two versions of Grand Theft Auto. Both companies sent 60 Minutes letters insisting they bear no responsibility for Moore’s actions, and that the game is played by millions of law-abiding citizens.

Take-Two Interactive, the creator of Grand Theft Auto, and Sony, which makes the device that runs the game, are also being sued. Both declined to talk to 60 Minutes on camera. Instead, they referred it to Doug Lowenstein, who represents the video game industry.

Lowenstein is not named in the lawsuit, and says he can’t comment on it directly. "It's not my job to defend individual titles," says Lowenstein. "My job is to defend the right of people in this industry to create the products that they want to create. That's free expression."

"A police officer we spoke to said, 'Our job is dangerous enough as it is without having our kids growing up playing those games and having the preconceived notions of "let's kill an officer." It's almost like putting a target on us.' Can you see his point?" asks Bradley.

"Look, I have great respect for the law enforcement officers of this country.... I don't think video games inspire people to commit crimes," says Lowenstein. "If people have a criminal mind, it's not because they're getting their ideas from the video games. There's something much more deeply wrong with the individual. And it's not the game that's the problem."

But shouldn't Moore, alone, face the consequences of his decision to kill three men?

"There's plenty of blame to go around. The fact is we think Devin Moore is responsible for what he did," says Thompson. "But we think that the adults who created these games and, in effect, programmed Devon Moore and assisted him to kill are responsible, at least civilly."

Thompson says video game companies had reason to foresee that some of their products would trigger violence, and bolsters his case with claims that the murders in Fayette were not the first thought to be inspired by Grand Theft Auto.

In Oakland, Calif., detectives said the game provoked a street gang accused of robbing and killing six people. In Newport, Tenn., two teenagers told police the game was an influence when they shot at passing cars with a .22 caliber rifle, killing one person. But to date, not a single court case has acknowledged a link between virtual violence and the real thing.

Paul Smith is a First Amendment lawyer who has represented video game companies. "What you have in almost every generation is the new medium that comes along. And it's subject of almost a hysterical attack," says Smith. "If you went back to the 1950s, it's hard to believe now, but comic books were blamed for juvenile delinquency. And I think what you really have here is very much the same phenomenon playing itself out again with a new medium."

Why does he think the courts have ruled against these kinds of lawsuits?

"If you start saying that we're going to sue people because one individual out there read their book or played their game and decided to become a criminal, there is no stopping point," says Smith. "It's a huge new swath of censorship that will be imposed on the media."

Despite its violence, or because of it, the fact is that millions of people like playing Grand Theft Auto. Steve Strickland can’t understand why.

"The question I have to ask the manufacturers of them is, 'Why do you make games that target people that are to protect us, police officers, people that we look up to -- people that I respect -- with high admiration?' " says Strickland.

" 'Why do you want to market a game that gives people the thoughts, even the thoughts of thinking it's okay to shoot police officers? Why do you wanna do that?' "

Both Wal-Mart and GameStop, where Moore purchased Grand Theft Auto, say they voluntarily card teenagers in an effort to keep violent games from underage kids. But several states are considering laws that would ban the sale of violent games to those under 17.

© MMV, CBS Worldwide Inc. All Rights Reserved.
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