July 15, 2011 12:26 PM
- Text
Hello, Kitty? Sanrio Wants to Buy You a Companion
(MoneyWatch)
Sanrio (SNROF) only exists to create cute licenseable characters like Hello Kitty. So why is it looking to buy a character? That's like McDonald's (MCD) buying a company to make french fries.
The Japanese purveyor of adorable is willing to spend nearly $400 million in its search for a suitable litter mate for Kitty. The company already has more than 300 characters it created itself, so why buy? "We want to diversify our character portfolio instead of spending time to boost recognition of our existing characters in overseas markets," said Managing Director Susumu Emori.
One reason may be because that's what all of its friends are doing. Earlier this year Tomy, maker of Transformer and Pokemon toys, bought RC2, the maker of Thomas the Tank Engine products $640 million. That came in the wake of last year's $175 million purchase of rights to the Peanuts comic-strip characters by Iconix Brand Group (ICON), owner of brands like Candie's and London Fog. So what's a poor kitty to do?
Short-lived buying spree
Sanrio's buying spree may be short lived, as there are relatively few internationally recognized characters -- and even fewer of them are ever put up for sale. The only one that comes to mind is Angry Birds, which has two problems: (a) it's way too cranky an image for Kitty (Emori: "We want to buy a character that won't harm Hello Kitty's image"), and (b) Rovio thinks it is worth more than three quarters of a million dollars.
What makes this all doubly odd is Sanrio is doing so well that waiting while it develops a new character is not going to hurt. The company, which had gross revenues of $969.6 million last year, relies on Hello Kitty for 80 percent of its overseas licensing revenue and 60 percent in Japan. Deals with Wal-Mart (WMT) and others helped Sanrio more than double operating profit since 2009. Further, its market value has quadrupled since the start of 2010.
Another explanation for this desire to buy foreign is that Sanrio may sense an end to Japan's aesthetic stranglehold on the worldwide cute market. Kitty's arrival in the U.S. in 1976 was the start of a 35-year-run that has seen Cinimaroll, Rilakkuma, Doraemon, Anpanman and more used to drive sales of products around the world. Kitty alone can be found on more than 50,000 products from backpacks to games to "adult products." The only things Sanrio won't license her for are tobacco, alcohol and firearms. Some companies have no sense of fun.
But all this may be changing under the tireless onslaught from Disney (DIS), Pixar, Dora The Explorer and others. Perhaps the zeitgeist is now embracing something slightly less round and twee. This would be a bitter blow for Japan, which has been counting on Kitty & Co. to counter China's growing influence in the world (and no, I am not making that up). Could this cause Kitty to retire from the Japanese government? She was appointed official cultural ambassador a few years ago and flutters between embassies in her spare time.
Related:
Sanrio (SNROF) only exists to create cute licenseable characters like Hello Kitty. So why is it looking to buy a character? That's like McDonald's (MCD) buying a company to make french fries.The Japanese purveyor of adorable is willing to spend nearly $400 million in its search for a suitable litter mate for Kitty. The company already has more than 300 characters it created itself, so why buy? "We want to diversify our character portfolio instead of spending time to boost recognition of our existing characters in overseas markets," said Managing Director Susumu Emori.
One reason may be because that's what all of its friends are doing. Earlier this year Tomy, maker of Transformer and Pokemon toys, bought RC2, the maker of Thomas the Tank Engine products $640 million. That came in the wake of last year's $175 million purchase of rights to the Peanuts comic-strip characters by Iconix Brand Group (ICON), owner of brands like Candie's and London Fog. So what's a poor kitty to do?
Short-lived buying spree
Sanrio's buying spree may be short lived, as there are relatively few internationally recognized characters -- and even fewer of them are ever put up for sale. The only one that comes to mind is Angry Birds, which has two problems: (a) it's way too cranky an image for Kitty (Emori: "We want to buy a character that won't harm Hello Kitty's image"), and (b) Rovio thinks it is worth more than three quarters of a million dollars.
What makes this all doubly odd is Sanrio is doing so well that waiting while it develops a new character is not going to hurt. The company, which had gross revenues of $969.6 million last year, relies on Hello Kitty for 80 percent of its overseas licensing revenue and 60 percent in Japan. Deals with Wal-Mart (WMT) and others helped Sanrio more than double operating profit since 2009. Further, its market value has quadrupled since the start of 2010.
Another explanation for this desire to buy foreign is that Sanrio may sense an end to Japan's aesthetic stranglehold on the worldwide cute market. Kitty's arrival in the U.S. in 1976 was the start of a 35-year-run that has seen Cinimaroll, Rilakkuma, Doraemon, Anpanman and more used to drive sales of products around the world. Kitty alone can be found on more than 50,000 products from backpacks to games to "adult products." The only things Sanrio won't license her for are tobacco, alcohol and firearms. Some companies have no sense of fun.
But all this may be changing under the tireless onslaught from Disney (DIS), Pixar, Dora The Explorer and others. Perhaps the zeitgeist is now embracing something slightly less round and twee. This would be a bitter blow for Japan, which has been counting on Kitty & Co. to counter China's growing influence in the world (and no, I am not making that up). Could this cause Kitty to retire from the Japanese government? She was appointed official cultural ambassador a few years ago and flutters between embassies in her spare time.
Related:
-
Constantine von Hoffman Constantine von Hoffman is a freelance writer and writing coach. His work has appeared in outlets such as Harvard Business Review, NPR, Sierra magazine, Brandweek, CIO, The Boston Herald, TheStreet.com, CSO, and Boston Magazine.
Follow on Twitter »
Latest Now in MoneyWatch
- Ask the Experts: Gas Prices
- HP sales miss highlights growth challenges
- HP earnings sink, miss analyst targets
- Microsoft files EU complaint against Motorola, Google
- Why Apple's labor practices may never improve
- Geithner presses case for revamping corporate taxes
- The 10 best places to retire
- How much is your leisure time worth?
- What Uncle Sam can REALLY do for small business owners
- Existing home sales up, inventory down -- for now
- Corporate tax cut: Good idea, but won't stimulate economy
- Generate leads like a management guru
- The Investor Edition: Featuring Allison Goldberg and David S. Rose
- A simple strategy to keep your inbox clean
- Why even great employees get average evaluations
- Fitch downgrades Greece
- Retirement planning inspiration from the Oscars
Latest CBS News Headlines
on Facebook
on CBS News
- Police: Girl forced to run 3 hours dies; 2 charged
- Nebraska lawmakers to tackle cancer insurance bill
- Summary Box: Russian paper claims Kremlin pressure
- Ex-Philippine President Arroyo pleads not guilty to poll fraud charge
on Facebook
- Adele flips off producers at Brit Awards
- American, French journalists killed in Syria
- Is world's shortest man this 22-inch-tall Nepalese 72-year-old?
- Six decades of Oscar fashion
on CBS News






